This page lists all the weapons available to you in Far Cry 2; mounted and thrown weapons are not included.
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All the weapons include descriptions, ammunition types, and images which you can click to see what the weapon looks like in-game. You can see the cost of each weapon and their upgrades; I've also included some personal thoughts as well as information about where or how to obtain the weapons. Weapon statistics are also included, as well as an average of these - the latter doesn't indicate the best weapons as such, but serves as a decent comparison basis for different weapons of the same type. You can also see the impact of weapon upgrades - these are shown as green bars and the second percentage for the applicable stats (accuracy, reliability and average).
Most weapons are prone to jamming; as you use a particular weapon it'll slowly get worn which is evident in two ways. First off, a weapon will slowly get dirty and grow rust so you can often judge the condition of a weapon simply by looking at it; some of the screenshots on this page will show weapons in various conditions. Second, as a weapon gets worn it becomes more and more likely to jam or misfire; a jam can be cleared by tapping the Reload button. A weapon in extremely poor condition may eventually explode in your hands; while this (as far as I know) isn't really dangerous, it does mean that you'll have to find a replacement weapon if it happens. For more information about weapons, reliability, ammunition, and more, please refer to the Game Mechanics page.
Pistol (Secondary) | Cost: 10 | Accuracy upgrade: 3 | Reliability upgrade: 3 | | The Desert Eagle is a semi-automatic gas operated pistol designed by Magnum Research in the United States. The Mark VII and XIX series uses .50 inch caliber rounds.Damage | | 50% | Range | | 30% | Accuracy | | 70% / 80% | Reliability | | 50% / 60% | Fire Rate | | 20% | Average | | 44% / 48% |
Uses standard ammunition. Holds clip with 8 rounds.
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| This weapon is unlocked automatically and is available at the Weapons Shop when you gain access to Bowa Seko. |
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Pistol (Secondary) | Cost: 4 | Accuracy upgrade: 1 | Reliability upgrade: 1 | | The Makarov PM is a semi-automatic pistol designed in the late 1940s by Nikolai Makarov. It has seen a long service history in the Soviet Union, and undergone quite a few design changes over time. It is known for its simplicity, economy, easy manufacturing, accuracy, and reasonable killing power. The pistol uses a special variant of 9x18 mm rounds.Damage | | 20% | Range | | 20% | Accuracy | | 90% / 100% | Reliability | | 60% / 70% | Fire Rate | | 40% | Average | | 46% / 50% |
Uses standard ammunition. Holds clip with 8 rounds.
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| This weapon can be bought from the Weapons Shop. It's available from the start of the game. Many militia carry this pistol as a sidearm. |
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Pistol (Secondary) | Cost: 6 | Accuracy upgrade: 2 | Reliability upgrade: 2 | | This is basically the same weapon as the Makarov except that it's fitted with a silencer.Damage | | 20% | Range | | 20% | Accuracy | | 90% / 100% | Reliability | | 60% / 70% | Fire Rate | | 40% | Average | | 46% / 50% |
Uses standard ammunition. Holds clip with 8 rounds.
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| This weapon is available from the Weapons Shop once you've completed the first Convoy mission. |
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Pistol (Secondary) | Cost: 6 | Accuracy upgrade: 2 | Reliability upgrade: 2 | | The Star .45 is a compact semi-automatic pistol manufactured by Star Bonifacio Echeverria of Spain. It's made from an aluminium alloy which makes it lightweight, but compared to steel-framed pistols it has a tendency of wearing out faster. It is loaded with .45 ACP cartridges in a detachable, internal magazine.Damage | | 30% | Range | | 30% | Accuracy | | 80% / 90% | Reliability | | 80% / 90% | Fire Rate | | 30% | Average | | 50% / 54% |
Uses standard ammunition. Holds clip with 8 rounds.
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| This weapon can be bought from the Weapons Shop when you've completed the first Convoy mission. This weapon is also a common sidearm of enemies. |
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Shotgun (Primary) | Cost: 4 | Accuracy upgrade: 1 | Reliability upgrade: 1 | | This pump-action shotgun, also known as the Ithaca 37 Homeland Security, was introduced in 1937 and is still in production. It is light weight and supports ambidextrous handling due to a bottom ejection system.Damage | | 60% | Range | | 20% | Accuracy | | 50% / 60% | Reliability | | 90% / 100% | Fire Rate | | 20% | Average | | 48% / 52% |
Uses standard ammunition. Holds 6 rounds fed manually.
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| This weapon can be bought from the Weapons Shop and it's available from the start of the game. Many militia also carry this weapon. |
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Shotgun (Primary) | Cost: 10 | Accuracy upgrade: 3 | Reliability upgrade: 3 | | The SPAS-12 was designed in the late 1970s by Italian Franchi S.p.A as a close combat weapon for use by the military and law enforcement. . Damage | | 60% | Range | | 10% | Accuracy | | 50% / 60% | Reliability | | 50% / 60% | Fire Rate | | 30% | Average | | 40% / 44% |
Uses standard ammunition. Holds 6 rounds fed manually.
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| This weapon can be bought from the Weapons Shop, however only after you've completed the third Convoy mission. Once you gain enough reputation, you will begin to encounter militia wielding this weapon. |
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Shotgun (Primary) | Cost: 35 | Accuracy upgrade: 8 | Reliability upgrade: 8 | | This combat shotgun was designed by the Gilbert Equipment Co. in the 1980s and it is being produced by Korean Daewoo Precision Industries. The focus of this weapon was to provide sustained firepower in close-combat scenarios.Damage | | 40% | Range | | 20% | Accuracy | | 40% / 60% | Reliability | | 40% / 60% | Fire Rate | | 60% | Average | | 40% / 48% |
Uses standard ammunition. Holds clip with 12 rounds.
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Submachinegun (Secondary) | Cost: 10 | Accuracy upgrade: 3 | Reliability upgrade: 3 | |
Damage | | 20% | Range | | 30% | Accuracy | | 80% / 90% | Reliability | | 40% / 50% | Fire Rate | | 100% | Average | | 54% / 58% |
Uses standard ammunition. Holds clip with 30 rounds.
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| This weapon can be bought from the Weapons Shop once you've completed the second Convoy mission. Snipers in the early portion of the game carry this as a sidearm. |
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Submachinegun (Primary) | Cost: 20 | Accuracy upgrade: 5 | Reliability upgrade: 5 | |
Damage | | 20% | Range | | 40% | Accuracy | | 90% / 100% | Reliability | | 80% / 90% | Fire Rate | | 60% | Average | | 58% / 62% |
Uses standard ammunition. Holds clip with 30 rounds.
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| The game lists this as an assault rifle which I find a bit strange since the MP-5 is a submachinegun (MP is an abbreviation of Machine Pistol); perhaps they decided to list it as an assault rifle since it's a primary weapon. |
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Submachinegun (Secondary) | Cost: 20 | Accuracy upgrade: 5 | Reliability upgrade: 5 | | The original design of the Uzi dates back to the 1950's created by Uziel Gal. The aim of the Uzi was to provide a compact firearm with a good rate of fire, ideal for clearing out confined spaces such as bunkers.Damage | | 40% | Range | | 40% | Accuracy | | 70% / 80% | Reliability | | 60% / 70% | Fire Rate | | 50% | Average | | 52% / 56% |
Uses standard ammunition. Holds clip with 30 rounds.
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| This weapon is unlocked automatically when you gain access to Bowa Seko. |
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Assault Rifle (Primary) | Cost: 20 | Accuracy upgrade: 5 | Reliability upgrade: 5 | |
Damage | | 40% | Range | | 50% | Accuracy | | 100% / 100% | Reliability | | 50% / 70% | Fire Rate | | 60% | Average | | 60% / 64% |
Uses standard ammunition. Holds clip with 30 rounds.
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| This rifle comes with a built-in reflex sight. |
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Assault Rifle (Primary) | Cost: 10 | Accuracy upgrade: 3 | Reliability upgrade: 3 | |
Damage | | 40% | Range | | 80% | Accuracy | | 80% / 90% | Reliability | | 70% / 80% | Fire Rate | | 50% | Average | | 64% / 68% |
Uses standard ammunition. Holds clip with 30 rounds.
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| This weapon is unlocked automatically when you gain access to Bowa Seko. Once you gain enough reputation you'll start to encounter militia carrying this rifle. |
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Assault Rifle (Primary) | Cost: 6 | Accuracy upgrade: 3 | Reliability upgrade: 3 | |
Damage | | 30% | Range | | 40% | Accuracy | | 60% / 70% | Reliability | | 40% / 50% | Fire Rate | | 40% | Average | | 42% / 46% |
Uses standard ammunition. Holds clip with 30 rounds.
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| This weapon can be bought from the Weapons Shop and it's available from the start of the game. During the early stages of the game this is the most common assault rifle used by enemies. |
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Sniper Rifle (Primary) | Cost: 35 | Accuracy upgrade: 8 | Reliability upgrade: 8 | | The Accuracy International AS50 is a large caliber semi-automatic sniper rifle produced in Britain.Damage | | 100% | Range | | 100% | Accuracy | | 60% / 70% | Reliability | | 50% / 60% | Fire Rate | | 20% | Average | | 66% / 70% |
Uses standard ammunition. Holds clip with 5 rounds.
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| The scope on this rifle has better magnification than those on the M1903 and Dragunov SVD. |
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Sniper Rifle (Special) | Cost: 10 | Accuracy upgrade: 3 | Reliability upgrade: 3 | |
Damage | | 100% | Range | | 100% | Accuracy | | 60% / 70% | Reliability | | 50% / 60% | Fire Rate | | 20% | Average | | 66% / 70% |
Uses standard ammunition. 1 round fed manually.
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| I haven't really used the Dart Rifle that much yet - but once I picked it up I did notice that you, sadly, cannot go hunting wild life with it; the darts simply seem to go right through any animals in the game. Although this, in many aspects, is a powerful rifle it's marred by it's extremely slow firing rate - you'll have to manually load a new dart after each shot. |
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Sniper Rifle (Primary) | Cost: 20 | Accuracy upgrade: 5 | Reliability upgrade: 5 | | The Dragunov SVD (Snayperskaya Vintovka Dragunova ~ "Dragunov Sniper Rifle") is a semi-automatic, gas-operated rifle and was originally designed to extend the effective range of infantry squads, and was as such not a "traditional" sniper rifle. It was adopted by the Soviet Military in 1963, and the rifle has seen use in various conflicts including the Vietnam War, the Soviet war in Afghanistan, and the Iraq War.Damage | | 70% | Range | | 100% | Accuracy | | 60% / 70% | Reliability | | 60% / 70% | Fire Rate | | 30% | Average | | 64% / 68% |
Uses standard ammunition. Holds clip with 10 rounds.
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| Probably my most favorite standard weapon in the game (so far). It eliminates the main drawback for the M1903 since it by having a larger clip size and each spent round is automatically ejected. |
| This weapon can be bought from the Weapons Shop once you've completed the fourth Convoy mission. Once you gain enough reputation you'll start to encounter enemy snipers carrying this rifle. |
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Sniper Rifle (Primary) | Cost: 10 | Accuracy upgrade: 3 | Reliability upgrade: 3 | | The Springfield 1903 is a bolt-action rifle that was introduced as the standard service rifle of the american army in 1903. Although the rifle was later replaced by the M1 Garand, it still served as a sniper rifle during the second World War, the Korean War and the earlier stages of the Vietnam War. Damage | | 80% | Range | | 100% | Accuracy | | 70% / 80% | Reliability | | 40% / 50% | Fire Rate | | 10% | Average | | 60% / 64% |
Uses standard ammunition. Holds clip with 5 rounds.
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| This is a decent sniper rifle especially during the early stages of the game. The main drawbacks are it's limited clip size and the fact that you have to eject the spent round between shots, which severely decreases its fire rate. |
| This weapon is available from the start of the game. During the earlier stages of the game you'll encounter snipers carrying this rifle. |
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Light Machinegun (Special) | Cost: 20 | Accuracy upgrade: 5 | Reliability upgrade: 5 | |
Damage | | 40% | Range | | 20% | Accuracy | | 60% / 70% | Reliability | | 60% / 70% | Fire Rate | | 60% | Average | | 48% / 52% |
Uses standard ammunition. Holds cartridge with 100 rounds.
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Light Machinegun (Special) | Cost: 10 | Accuracy upgrade: 3 | Reliability upgrade: 3 | |
Damage | | 40% | Range | | 20% | Accuracy | | 50% / 60% | Reliability | | 90% / 100% | Fire Rate | | 50% | Average | | 50% / 54% |
Uses standard ammunition. Holds cartridge with 100 rounds.
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| This weapon is available from the start of the game. |
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Grenade Launcher (Secondary) | Cost: 20 | Accuracy upgrade: 5 | Reliability upgrade: 5 | | The M-79 Grenade Launcher was first used extensively during the Vietnam War, and saw its initial use in 1961. The purpose of the M-79 was to provide a superior alternative to rifle grenades and mortars, offering better accuracy and portability.Damage | | 90% | Range | | 50% | Accuracy | | 60% / 70% | Reliability | | 80% / 90% | Fire Rate | | 10% | Average | | 58% / 62% |
Uses explosives. 1 round fed manually.
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Grenade Launcher (Primary) | Cost: 35 | Accuracy upgrade: 8 | Reliability upgrade: 8 | | The Multiple Grenade Launcher (MGL) is a semi-automatic, six-shot grenade launcher developed by the Milkor company in South Africa. It uses a revolver-like magazine, and the cylinder is spring-loaded and rotates automatically while firing; this provides a superior fire-rate compared to traditional grenade launchers such as the M-79.Damage | | 90% | Range | | 70% | Accuracy | | 80% / 100% | Reliability | | 80% / 100% | Fire Rate | | 10% | Average | | 66% / 74% |
Uses explosives. Holds clip with 4 rounds.
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| This is a great weapon that packs quite a punch. The clip of four grenades makes it easy to dish out alot of damage in little time, however the weapon does take a bit of time to reload; refer to this tip for a method on how to reduce the reload time. |
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Rocket Launcher (Special) | Cost: 35 | Accuracy upgrade: 8 | Reliability upgrade: 8 | |
Damage | | 100% | Range | | 80% | Accuracy | | 70% / 90% | Reliability | | 50% / 70% | Fire Rate | | 10% | Average | | 62% / 70% |
Uses explosives. 1 round fed manually.
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| This rocket launcher seems to be more precise than the RPG-7 Rocket Launcher, not only due to the built-in scope. It also seems less prone to misfires which is a bit strange seeing this rocket launcher has poorer reliability than the RPG-7. |
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Rocket Launcher (Special) | Cost: 20 | Accuracy upgrade: 5 | Reliability upgrade: 5 | |
Damage | | 100% | Range | | 80% | Accuracy | | 60% / 70% | Reliability | | 60% / 70% | Fire Rate | | 10% | Average | | 62% / 66% |
Uses explosives. 1 round fed manually.
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| The RPG-7 is somewhat prone to misfires which usually means that the rocket will hit anything but it's intended target; the misfires can, however, be quite funny as the rocket will fly out of control in quite a spectacular way. |
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Flare Pistol (Secondary) | Cost: 4 | Accuracy upgrade: 1 | Reliability upgrade: 1 | |
Damage | | 20% | Range | | 60% | Accuracy | | 60% / 70% | Reliability | | 60% / 70% | Fire Rate | | 10% | Average | | 42% / 46% |
Uses fuel. 1 round fed manually.
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| What's a bit weird is the fact that this weapon uses fuel as its ammunition - I'd have guessed at explosives myself. Oh well. Sometimes when you attack areas inhabited by militia they may use a flare pistol to call for backup; usually this means that an assault truck will come rushing. I really like this "weapon" - it reminds me of the Flare Gun from the game "Blood". It enables you to set areas (and people!) on fire. |
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Explosive (Secondary) | Cost: 10 | Accuracy upgrade: N/A | Reliability upgrade: N/A | |
Damage | | 100% | Range | | 0% | Accuracy | | 0% | Reliability | | 0% | Fire Rate | | 0% |
A single remotely detonated explosive device. |
| You can drop several explosives before detonating them. When you drop an IED you'll automatically change to the remote detonator; press the Iron Sight button (usually the second mouse button) to switch back to IEDs. |
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Flamethrower (Special) | Cost: 20 | Accuracy upgrade: 5 | Reliability upgrade: 5 | | The 'Liquid' Plamya Obretz 50, or LPO-50 for short, was a "Light Infantry Flamethrower" introduced some time around the 1960's in the Soviet Union.Damage | | 60% | Range | | 10% | Accuracy | | 90% / 100% | Reliability | | 80% / 90% | Fire Rate | | 10% | Average | | 50% / 54% |
Uses fuel. Holds enough for about 30 seconds of continuous flamethrowing action. |
| This is another really fun weapon to use since it's quite versatile. Although I wouldn't call myself a pyromaniac, setting stuff on fire in Far Cry 2 is just plain fun! |
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Mortar (Special) | Cost: 20 | Accuracy upgrade: 5 | Reliability upgrade: 5 | |
Damage | | 100% | Range | | 80% | Accuracy | | 40% / 60% | Reliability | | 40% / 60% | Fire Rate | | 10% | Average | | 54% / 62% |
Uses explosives. 1 round fed manually.
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| When using the mortar, hold down the Iron Sight button (typically the second mouse button) to ready the mortar; use the mouse to move the barrel forward or backwards to increase or decrease the range of the mortar shell. Hold down the Iron Sight button after you fire to keep focus on the round. Initially, the blue shell you have ready is a tracer round which will just emit yellow smoke - use this to aim the mortar. Press the Reload button to switch to an explosive (red) shell. While you have an endless supply of tracer rounds you can only carry a limited number of explosive shells. |
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